Saturday, October 24, 2009

Chapter 9 Reading Response

Chapter 9: Visualizing with Technologies
This chapter focused on visualizing scientific and mathematical ideas using technology, digital cameras, video production and video modeling and feedback. The idea behind this chapter is that individuals have no means to visually represent their ideas for others to see and share. Technology provides a means to reason through and represent our ideas without requiring the same artistic skills required to produce illustrations by hand. I am a very non-artistic person; I cannot draw to save my life. Thus the idea of using technology as a means to visualize one’s idea appeals greatly to me. Generally when I think of visualizing something I think drawings and artists. However, after reading this chapter I feel I too am capable of visually sharing my ideas with others through the use of technology.

Visualizing Scientific Ideas with Computers
I think using the computer, as a resource for illustrating concepts is a great idea. Whenever I was in science classes and we had to draw our observations or draw what certain organisms or chemicals looked like I would freak out. My drawings ended up looking like scribbles on the paper. After I was done I would never be able to look back on a drawing and identify what it was supposed to be because I did not recognize it. My drawings held no meaning to me. However I think if I were able to use a computer program to help illustrate what I saw then I would be able to better understand my drawings later.
One thing I especially liked in this section was using Google Earth or other Global Positioning Software within the classroom. Many children today have no concept of where things are in relation to other things. Thus I would use this in my classroom to have students calculate the total number of miles or distance they travel on the way to school each day. I could also use this software in a lesson where students have to pick a city and then showcase important features of that city that one would visit while vacationing there. http://eduscapes.com/tap/topic78.htm This is another site that provides ideas for how to use handhelds in the classroom. One resource I especially liked on this site was the lesson plan of using GPS to map out students’ community.

Visualizing Mathematical Ideas with Technology
This section of the text was very familiar to me since I have been using graphing calculators since I was in middle school. I think the idea of using a calculator to illustrate abstract mathematical concepts is a great idea as it really helps students visualize what the equation means. One of my favorite aspects of using a graphing calculator is the different representations available for students to use to visualize the equation. The graphical representation helps students easily draw an accurate illustration of the graph. Then the numeric representation provides a table of all the points on the graph. One way I would use this in my classroom would be to help students find multiple intersection points two lines make. Students would input the equations into the calculator and then have the calculator graph the results. Students would then be expected to explore the graph and find the points of intersection on their own. The one problem with graphically illustrating mathematical concepts is that it is often too complex for younger children to adequately understand.
I also think TinkerPlots would be a great resource to use in the elementary school classroom to help students visualize mathematical problems. Students could use this to separate their data points and to create bar graphs, leaf plots and picture graphs. http://www.keypress.com/x5715.xml provides TinkerPlots software for download and purchase.
http://nces.ed.gov/nceskids/graphing/Classic/ This site provides students with resources to make an area, bar, line graph or pie chart.
I also think using technology with geometry problems would be a great resource to help students visualize the normally abstract concept. Generally students find geometry to be a rather confusing subject to understand and visualize. Thus I think if there was a computer program that helped students visualize these concepts then students would be able to see the relationships among the lines much easier.

Visualizing with Digital Cameras and Mobile Phones
Using digital cameras and mobile phones as a means to visualizing concepts in the classroom was a little new to me. I use camera and phone applications to take pictures and videos but this is not something I would think to allow my students to do in completing an assignment. However, these technologies might be easier to use since they are more popular and are cheaper thus easier to find within the elementary school classroom.
http://school.discoveryeducation.com/schrockguide/gadgets.html This website offers links to ideas for how to incorporate digital cameras and camcorders into the curriculum.

Visualizing with Video
This section goes along with the last section as a means for students to create videos to illustrate and visualize their ideas. I like this idea a lot. I think getting children to use a camcorder to take video of things and then editing them together into a cohesive movie would be very beneficial. Children would learn a lot and would be actively engaged in the project. Camcorders can also be used in having children create a videocast about a certain topic of interest.
In my schooling experiences I used camcorders to convey my ideas quite frequently. I was in two different TV production classes where I learned how to visualize my ideas on camera to share with others. One of the most valuable things about visualizing ideas with video is having students edit their video after initial filming. Editing requires students to analyze their video and to make judgment calls about what exactly they want to portray in the video. One thing about using video in the classroom as a means to visualize one’s ideas is that it takes a significant amount of time to create and edit a movie, especially if students are just learning how to use the technology. In my classes we would spend multiple class periods working on the same video. Thus, if teachers were to use this in the classroom they would have to allot time to teach children how to use the technology and then adequate amounts of time for students to use the technology in creating a visual.

Video Modeling and Feedback
Video modeling is one way teachers can demonstrate how students are to complete a task. Modeling with video could also be a good way to maintain student interest in instructions and the assignment. The text suggests providing video models and then videotaping children’s performances so they can be used during the feedback portion of the activity. I think this is a great idea. I especially like the idea of providing feedback to students on their assignments. I feel feedback is an extremely important step in promoting learning. Students should not only receive feedback from teachers but also they should be given the opportunity to review and critique themselves. In my TV production classes while critiquing our videos we often learned the most.
After reading this chapter I feel more comfortable about using technology in my classroom as a resource for students to visualize their thinking and ideas. Although I had already had some experience using most of the technologies presented in this chapter I never thought to use them in elementary school. However, now I feel like I have some creative ideas for how to use technology in the classroom as a way to visualize student ideas. I think using technology, as a visual tool, will be easier and less stressful for students as they will not have to be artistic to be able to visually share their ideas with others.

Sunday, October 18, 2009

Chapter 8 Reading Response

Chapter 8: Designing with Technologies
Chapter 8 focused on four contexts where traditional subject area learning is enhanced using design activities with technologies. When I think of designing the first thing that comes to mind is drawing and sketching. However, transferring these processes to the virtual world as students complete these tasks on a computer seems to be a much harder, more complex concept. Designing with technologies requires students to contextualize and explore how to illustrate the big ideas of a subject area. Yet, it could and ultimately should be used in the classroom to enhance student learning.

The first context described in the text is drawing design ideas with computer aided design software. This software helps children visualize their ideas in a 3D representation on the screen before it is made for real. The main idea here was that students learn what the thing will look like before they actually make it to reduce the potential failures experienced in making the thing in real life. Students can learn from what works and does not work on the computer to improve and better their actual product. SketchUp was one resource the book talked about in this section. I liked the idea that children can really get an idea for what they would be creating as children can walk through their design as if they were in it themselves. I think children would really enjoy using this application as students get the feeling that what they are designing is real.
· http://sketchup.google.com/#utm_campaign=en&utm_source=en-ha-na-us-sk&utm_medium=ha&utm_term=software%20interior%20design This could be used for all children as it seeks to have individuals create, modify, and share 3-D models with others.
· http://www.prodesktop.net/ This is another example of computer software that helps children design their own models. This site is a good resource in that it allows teachers and students to discuss and chat with other individuals using the software.
· http://www.topshareware.com/Kidscape-download-11426.htm This software allows students to create 3D landscapes.

The next section focused on using simulation software to design and build models. Simulations are designed to act as intermediate causal models that link the real world with abstract theories and laws. Thus, through simulations students can learn about what happens given certain characteristics or data. Using simulations also helps students learn what works and what does not work in certain circumstances.
* http://www.aspexsoftware.com/spexworlds/kids_educational_software.htm This site is one of my favorite design software sites available as it gives students the opportunity to create and design their own town, classroom, school, game, playground and numerous other things. The site also offers the ability to create simulations of what would happen given certain characteristics.

Designing in the media arts was another section of the chapter. Designing in the media arts uses Logo programming language. Logo programming language gives students control over what occurs in the system. The major program described in this section was Scratch. Scratch helps children learn basic computer literacy skills while designing games, animations, graphics, and music.
I would use Scratch in my classroom for students to design a visual representation of one of their writing samples. Students can write a short story and then using Scratch can act out this story on the computer. http://scratch.mit.edu/ The Scratch website would also be used as a resource for students to explore and learn from others creations. Then once students are done with their own Scratch project they can share it on the web for others to use, comment on, and learn from.

One of the most interesting sections of this chapter was the section on designing music with composition software. I think the idea of having children use Musical Sketch Pad is great to reinforce musical concepts. Especially in classrooms today where music instruction is being cut due to budgets shortages, using Musical Sketch Pad would be a great resource to introduce children to musical notes and instruments. I would use this technology to allow children to experiment with different instruments and the sounds they make to create a song to accompany lyrics they write about a specific concept. For example, when learning about the different types of habitats around the world children could write lyrics and then compose music on Musical Sketch Pad to create a song. I found this idea to be fun and a great interactive resource to use in my classroom.
* http://www.creatingmusic.com/mmm/mmm.html This site offers Musical Sketch Pad for both teachers and students to use in the classroom.
* http://www.sibelius.com/home/index_flash.html This software could be used in music classes to supplement instruction since students can use a variety of notation styles. Teachers and students can interact and exchange notes and ideas via sticky notes on compositions also. Using this software in the classroom allows teachers the opportunity to send mass notes, instructions and worksheets to every student at once. I would use this in my class to have students create a musical composition to convey what they are learning. Using musical composition software teachers can integrate music into cross-curricular areas of study.

When I first looked at this chapter I thought the material was entirely too confusing and complex for use in elementary school classrooms. The only interaction I had with designing was with using Legos and K’NEX when I was little. Prior to this semester I did not even consider using designing software in the classroom. However, now after practicing with Scratch and reading more in depth about the various resources available for use in the classroom I feel like children would really enjoy designing things with technologies.
The important thing about using technology in the classroom as a tool to assist children in designing models is for the program to provide students with immediate feedback on what children have done. Students should be able to learn what is and is not possible from the program before they try to create the design in real life. Designing with technology helps students develop an understanding of concepts and skills that can then be transferred to other areas of study. Designing also helps students enjoy learning as they see learning can be fun and interactive.
How would you use designing software in your classroom? Is there any grade you would not use some type of design software to supplement the curriculum or would you use it across all subject areas and grades?

Sunday, October 11, 2009

Jumanji Booktalk

Chapter 7 Reading Response

Chapter 7: Communicating with Technologies

Chapter 7 focused on asynchronous and synchronous communication. Asynchronous communication is communication that is not in real time, i.e. discussion board posts. Computer conferencing is one example of asynchronous communication as messages are stored in a computer and viewed over time. Computer conferencing promotes long distance collaboration among learners, as learners do not have to be in the same place or time to talk about ideas. Another advantage asynchronous communication, such as computer conferencing, has is the ability for students to reflect on their ideas or responses before making them. The chapter also mentions the idea that asynchronous communication allows students an outlet to continue their conversations outside the classroom to ultimately enrich their overall learning. I think the idea of allowing students to post their reactions and follow up questions on a discussion board after class is a good way to gain an understanding of what exactly students understand or are having difficulty with. I also like the idea of continuing conversations outside the classroom as a way to promote the idea that learning can occur anywhere and does not necessarily need to occur inside the 50 minute class time.

Some examples of discussion boards teachers can use in their classroom include:
http://www.kidscom.com/chat/chat.html provides children the opportunity to chat and make friends with other kids.
epals.com
http://community.scholastic.com/scholastic?category.id=kidBoards This site offers children the opportunity to chat about a cause, message about books, authors, and general topics of interest.
http://www.alfy.com/messageboard/ offers children the ability to interact with others about life, American idol, and other entertainment news and events.

I think using messages boards to further classroom discussion is a great resource to use in the classroom. I did not use this feature until I was in college. However, I think this can be used in the elementary school grades by providing general student guidance while introducing the boards and then allowing students to explore the boards on their own. Teacher support at the beginning of the year introducing children to boards is helpful so children get comfortable using the boards. Yet, at some point teachers need to step back and let children discuss the issues at hand. Students often learn more when they have the opportunity to explore on their own and evaluate others ideas, creating a new collaborative understanding of a topic or concept.

The next section of the chapter focused on exchanging ideas synchronously with interactive chats and messaging. This section incorporates real time, instant communication among individuals. Synchronous communication includes Internet relay chat, chat rooms and instant messaging. Other than Skype, AOL, Yahoo! Messenger and MSN Messenger some more synchronous chat forums include:
http://www.kidzworld.com/chat provides children the opportunity to chat with other children in a safe kids chat room.
http://www.kidchatters.com/ offers children the opportunity to interact with other children in a safe kid website.
http://www.kidscom.com/ offers children the ability to play games, chat, make friends, create things and shop.

Making connections through videoconferencing was another major section of the chapter. Videoconferencing allows two or more locations to interact simultaneously by two-way video and audio transmissions. Videoconferencing allows children to experience things that would otherwise be impossible. If videoconferencing were to be implemented into the daily curriculum teachers would have to consider the cost of implementation, required training, and time differences among areas around the world participating in conference before reasoning if it is worth the cost. Although technology is expensive the benefits of using it are worth the price since children’s education is greatly enhanced. The most important thing to remember when installing any technology into the classroom is for the technology to be utilized in a supporting manner. Technology is to help students learn, not confuse students in technology. Technology should not be the focus of the students, rather the intended learning outcomes for your students should be the focus. Students should learn with technology not from technology.

Broadcasting with podcasts and Internet radio was another section of the chapter. Prior to reading this chapter I did not really know what a podcast was. Now I understand that a podcast is much like a radio show, broadcasted online for anytime viewing. Podcasts are useful in the classroom as students have the ability to listen to others’ ideas and talk through their own ideas forming a better understanding of the information or concepts. The idea of using a podcast in the classroom is perfect. Podcasts allow students to collaborate, make decisions and determine the purpose and content for what they want to broadcast. I also like the idea of having students listen to other schools’ podcasts, as they will learn about different topics of importance. Quickcasts and vodcasts are variations of podcasts that teachers can use in the classroom to enhance instruction.

Videoconferencing and podcasting were fairly new concepts to me. Although I had heard of them before I would never have thought to use them in elementary grade classrooms. However after reading this chapter I realized using these in my future classroom would greatly enhance my teaching, as children would be able to communicate and interact with experts, people they would normally have no interaction with. I think allowing children to connect with individuals they normally would not be able to greatly increases the number of possibilities within the classroom.
Some podcasting sites available for use in the classroom include:
http://www.kid-cast.com/ is a website for kids to publish their own Podcasts so that other kids can listen.
http://www2.scholastic.com/browse/article.jsp?id=11531 This link includes a list of 10 podcasts for teachers and kids that can be used to enhance the curriculum. This will be a great resource to use in the classroom as it provides a variety of different types of podcasts teachers and students can use to supplement the curriculum.
http://kids.podcast.com/ offers stories and entertainment for families along with parenting advice.
http://millard.esu3.org/willow/radio/podcasts.html offers podcasts for kids by kids organized by grade level.
http://www.npr.org/rss/podcast/podcast_detail.php?siteId=14946301 provides a directory of podcasts organized by topic, title, and provider.

Monday, October 5, 2009

Chapter 6 Reading Response

Chapter 6: Community Building with Technology
Chapter 6 discusses how today’s technologies have drastically transformed our society, giving individuals increased opportunities to connect with one another. Students today are expected to participate in knowledge construction. Thus, by using technologies such as social networks and knowledge webs, students’ creation of knowledge occurs through collaboration and teamwork.
This chapter focuses on Knowledge Forums being one way technology can help students build a community from which they learn. The idea behind knowledge forums is that students share knowledge to develop deeper levels of understanding. Students create knowledge by defining problems, hypothesizing, researching, collecting information, collaborating, and analyzing the information online. Central to the idea of students learning from Knowledge Forums is the idea that students will create new ideas that ‘rise above’ the inaccuracies of other ideas. Knowledge forums help communities create databases where notes are stored, ideas are connected and ultimately knowledge is produced. The key idea of Knowledge forums is that students are contributors; they actively participate in learning.

The next section of the textbook talked about constructing knowledge with Wikis. Wikis allow students to add, remove, edit or change the available content. Throughout my schooling experience I was always told not to use Wikipedia and other wiki sites as reliable sources of information because anyone can edit and change them. However, this book discusses how because anyone can change wikis they are good sources to use for information because they are constantly being peer reviewed. This section changed my thinking about the use of wikis in the classroom. Depending on what type of wiki one uses it can be a great resource for information. The important thing to remember when using wikis is for students to examine the documentation of changes and the associated discussion pages. Wikis are great to use in the classroom because students can collaborate with others in an open forum to get a better understanding of a topic. Students also have the opportunity to contribute to wiki pages, which helps them feel like they know what they are talking about and ultimately helps them create a deeper understanding of a subject area. Wikis are also great resources to use to completing class projects.

Although wikis are good in that they allow students plenty of freedom in creativity, it is also necessary for teachers to provide students a general framework for their work so they remain focused on their knowledge.
Some examples of other wikis I found to use in the classroom include:
http://www.wikispaces.com/; http://www.wikiquote.org/; http://wikisource.org/wiki/Main_Page
http://en.wikiversity.org/wiki/Wikiversity:Main_Page; http://www.wikibooks.org/; and
http://wikitravel.org/en/Main_Page
http://www.amillionpenguins.com/wiki/index.php/Main_Page is one example of how the community atmosphere of wikis allows individuals the opportunity to create a book.

The chapter also discusses the use of interactive blogs in the classroom. Blogs have changed over time, from initially personal diaries to a more interactive atmosphere for people where they can comment and respond to others ideas. Blogs are a good resource to use in the classroom as students can create their own blogs, teachers can have class blogs, and students can use other blogs as resources for information. Some examples of blogs the text mentions and I found that can be used in the classroom include:
https://www.blogger.com/start; http://technorati.com/blogs/directory/; http://wordpress.com/; http://www.livejournal.com/; http://www.blogs.com/; http://www.21classes.com/shop/features
Before this year I had no experience with using blogs. However, now I have experience using wordpress and blogger. I think using blogs is an invaluable resource in the classroom. Blogs are self-explanatory and allow students the opportunity to express themselves in an open, non-judgmental atmosphere.

Another topic the chapter discusses is the use of building international learning communities. I like this idea a lot. When I was in elementary school I always wanted to have a pen pal. We did pen pals in another classroom in the same school. However, I think the idea of connecting and communicating with others from a completely different country or culture is extremely beneficial and educational. Communicating with another from a different culture helps broaden students’ ideas and experiences; students ultimately learn more from each other. Using technology helps this process along since students have the ability to communicate with another student from around the world multiple times within the same day.

Teacher communities such as Tapped In and TeacherTalk also promote teacher professional development. Many times teachers do not have time to have in-depth conversations or collaborations during the school day. However, using technology teachers can share stories and ideas about their experiences online in an environment where multiple teachers can learn from one other. Communicating in online communities with other teachers allows teachers the opportunity to learn from and collaborate with people outside their normal area of interaction. Professional teacher communities also provide teachers with the opportunity to contribute their own ideas to forums. Many communities provide examples of lesson plans teachers can use that have been effective in addressing certain standards.
The Internet also offers forums to discuss common interests with others. These forums or discourse communities are a great way for students to talk about and share common ideals and hobbies. Students also get to know people who are like them from around the world.
Overall, I enjoyed this chapter and see myself implementing many of these resources in my classroom. I think both wikis and blogs are self explanatory and easy for children to use to communicate their own ideas and to communicate with others. I also like the idea of connecting with others outside the classroom or school via online communities. The Internet has created endless opportunities for students and teachers alike to communicate with others, thus as teachers it is our job to provide students the opportunities to expand their frame of reference and connect with people outside their comfort zone. The Internet is our playground that students should explore and ultimately further their knowledge.